The decision signals a return to the traditional console-exclusive model that once defined the PlayStation brand. While Sony previously expanded its reach to capture a larger audience on PC, the company is now prioritizing the ecosystem of its own hardware for internally developed narrative titles. This development aligns with prior reports that plans for PC versions of upcoming projects, including Ghost of Yōtei, were quietly scrapped earlier this year.
Multiplayer titles appear to remain exempt from this restriction, as Sony continues to view live-service games as a separate category that benefits from wider distribution. This adjustment arrives alongside similar rumblings at Microsoft, where new Xbox chief Asha Sharma is reportedly reevaluating the role of exclusives for the platform. For now, the era of consistent, high-profile single-player ports from PlayStation to PC is drawing to a close.

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